Counter-Strike pro caught cheating mid-tournament

A Counter-Strike pro was caught cheating mid-tournament - and he tried to delete his hack while an official checked his PC.

OpTic India player Nikhil "Forsaken" Kumawat was caught redhanded  for using a cheat hack during a match against Vietnamese team Revolution at the Extremeland Zowie Asia tournament in Shanghai.

Following suspicious play, an official accessed his computer before physically preventing Forsaken from tampering with the program right in front of him.

You can see the carefully in the video below.


It looks like Forsaken was using an aimbot program to lock onto enemies. He apparently hid this hack in computer files on his computer.



It's a dramatic moment that's had dire consequences for Forsaken and his team. Dotesports reports Extremeland disqualified OpTic India from the event before OpTic booted Forsaken out of the team. But it got worse: OpTic Gaming has subsequently dropped its entire India-based team following the incident, and officials are investigating whether Forsaken should receive a lifetime ban from CS:GO competition.


This isn't the first time Forsaken was caught cheating. As Dotesports points out, he was banned from ESL tournaments for two years in 2017 after receiving a Valve Anti-Cheat (VAC) ban, although the punishment was reduced to six months. It seems now, though, his CS:GO days are well and truly over.

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CALL OF DUTY: BLACK OPS 4 DELIVERS BIGGEST LAUNCH DAY ONE DIGITAL SALES IN ACTIVISION HISTORY

Activision sent out the following



Call of Duty®: Black Ops 4 has set a new launch day record as the biggest day one digital release in Activision history. Digital sales for the first day of release broke the franchise record set in 2017 by Call of Duty®: WWII. Released Friday, Black Ops 4 also set a new PlayStation record for day one digital full game sales on PlayStation Store, globally. The title also quickly became the best-selling Activision Xbox One digital game on day one, globally. The first Call of Duty release ever on Blizzard’s Battle.net, the PC version of Black Ops 4 also delivered a new franchise high in which launch day PC digital sales more than doubled year on year.
In its first day of availability, the total number of people who connected online to play Black Ops 4 increased from last year’s release.
“Black Ops 4 is an incredible game, and the community’s response to it has been amazing. We have shattered multiple digital day one sales records, and the number of people who connected online on day one to play has grown year on year,” said Rob Kostich, EVP and GM, Call of Duty. “But probably the most important thing is that the community is having so much fun across Multiplayer, Zombies and Blackout. We are so incredibly thankful for the community’s trust and support. This is just the beginning, it’s going to be an incredible journey with Black Ops 4.”
Digital downloads of Call of Duty: Black Ops 4 are based on unit sell-through on the first day of availability worldwide.  Largest day one digital sales in Activision history based on combined console and PC units sold through on the first day of availability worldwide. Largest day one digital full game sales on PlayStation Store according to PlayStation. Largest Activision Xbox One digital game sales in Activision’s history based on Activision sales data.
Call of Duty: Black Ops 4 is published by Activision and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For the latest intel check out: www.callofduty.com,www.youtube.com/callofduty and follow @CallofDutyand @Treyarch on Twitter,Instagram and Facebook.Call of Duty: Black Ops 4 is available on PlayStation®4 system, Xbox One, and PC on battle.net. The game is rated M for Mature (Blood and Gore, Drug Reference, Intense Violence, Strong Language).
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Ring of Elysium European launch delayed


Ring of Elysium, Tencent’s free-to-play battle royale shooter, is launching today in the West – but only in North America.


Ring of Elysium was only just announced for release in the West on Steam a week ago, but Tencent has today revealed that European players will have to wait a bit longer to play.

Today’s Steam launch is less than four hours away, but only North American servers of the free-to-play shooter will be offered. When contacted for clarification, a representative for Tencent confirmed that the European version will be made available in the next four weeks.

Tencent is working on finalising localisation and server availability in Europe, which is why the release got pushed. No updated launch date has been announced for Europe, yet.

European players can play the Steam version on North American servers, but it’s obviously going to be missing localisation for local languages, not mention could be laggy due to the higher ping.

In any case, Ring of Elysium launches with the new snow-based map that features a couple of unique gameplay mechanics and transportation methods not seen in other battle royale games.
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Guerrilla Games is Making MP Game


Earlier this week, eagle-eyed observers spotted that Sony first-party studio Guerrilla Games was busy recruiting new staff. Notably, the intake included Chris Lee, alumni of Ubisoft’s Rainbow Six Siege team, and Simon Larouche, a returning member of the Guerrilla team after a nine-year hiatus.

Perhaps the biggest takeaway is that they’re both working on what is described as “Secret Game is Secret” on their resumes. And given that they’re obviously both hugely experienced in multiplayer games, the extrapolations are beginning to run rampant, and I’m going to join in.

Guerrilla Games is a developer that’s seen significant expansion over the past 18 months. Fueled by the success of the brilliant Horizon Zero Dawn last year, they’ve increased their staff count to over 400 and moved to a temporary office while their old facility is upgraded.

The future is looking bright for them, clearly, and perhaps Sony is looking at having the studio take on more than a single project. If that’s the case, it would appear that a multiplayer title, possibly with the same games as a service style design as Rainbow Six Siege is the intention.

The obvious candidate is the Killzone series, Guerrilla’s long-standing IP that was put on the backburner to develop Horizon Zero Dawn. It’s a series that’s always been marked by solid shooting games, albeit not ones that ever set the industry on fire. Perhaps for that reason, its return to the industry spotlight won’t have many gamers excited.

I’m on the opposite end of the spectrum. Perhaps partly because I played it well after the onslaught of lukewarm review scores, I actually thoroughly enjoyed Killzone: Shadow Fall. Where most critics praised only its spectacular graphics, I found much more to enjoy than just gawping at its beauty.

For one thing, there’s some superb world-building in Shadow Fall. You’d be hard pressed to find a cooler setting than its futuristic urban metropolis of planet Vetka. The Wall, which separates Vektans from refugee Helghans creates a striking juxtaposition. One side, a clean and prosperous nation, the other a frightening dystopia riddled by poverty.

I won’t go into the plot, or spend too much time detailing what you can discover for yourself elsewhere, but the long and the short of it is that Killzone has both compelling lore and an intriguing setting. What’s more, the gunplay and controls are really solid, as are the stealth sequences. Truly, it’s much better than it’s remembered as being, and it deserves another shot.

In fact, I’d love to see it as another launch title for a hypothetical PlayStation 5, and I think that’s actually a likely scenario, too. Consider that if there’s one-time gamers are likely to snap up content, it’s during the launch window of a new console. We’ve seen countless titles record commercial success unmatched by their critical reception in the past, purely as a result of being positioned as a launch title.

A new Killzone title could well benefit from such a strategy. Ironically, the franchise was actually born out of Sony’s desire to add a first-person shooter in the wake of Microsoft’s successes with Halo. Perhaps they’ve never quite let go of that, and Killzone is getting a revival in the shape of something that more closely resembles the persistent world shooters or games as a service that has since become hugely popular.

Or perhaps we’re getting ahead of ourselves, we’ll just have to wait and see.
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